Archive for the ‘News’ Category

Ken Levine to bring back the ‘mystery’ back to Bioshock.

Wednesday, August 25th, 2010
Bioshock Infinite

At least it's not a picture of Shirley Crabtree.

Ken Levine, creator of Bioshock, has been speaking at Gamescom about Bioshock: Infinite, saying that he’s ready to bring the mystery back.  The only mystery about Bioshock was how they managed to make such a dull collection of fetch quests out of such a good setting.  But anyway.

“One of the most important things to us was bringing the mystery back to the franchise,” he said. “When BioShock 1 came out people were like, ‘what? What am I seeing here? What is this?’

Yeah, we here at PEOWW were like ‘argh!  What’s this green case?  Argh!  There’s a shiny disc in it!  Arghhh!  The disc goes in the white thing that says Xbox on it.  WHAT IS IT?  WHAT IN GOD’S NAME IS IT?!  What’s this vibrating, plastic thing in my hands.  Why is the flat, bright thing in this room showing images.  What is a plane?  Argh!  Why can the flat thing talk to me in a bad Irish accent.

Bioshock was as mysterious as Doom 3.  Now shut up and make something as good as System Shock again. 

We can’t be bothered with Kane and Lynch 2.

Tuesday, August 24th, 2010
kane and lynch 2

Lynch.

We don’t think we’ll be reviewing Kane and Lynch 2 here at PEOWW.  There’s a few reasons.

Firstly, as one of our forumers, P Wee, has noted there’s the issue of ‘why the fuck are they persisting with this shit when they should be making a new Hitman.’  We’d go one further and say a new Freedom Fighters but the point stands.

Then there’s the fact that Kane and Lynch wasn’t very good.  Although it had fleeting moments of interest, everything about it was so poorly put together that we’re not even sure why IO are even allowed to make games anymore.

Mostly though, it’s the fact that sources are saying the main campaign lasts FOUR HOURS which presumably means the focus is on playing against bastards online.  Thanks but we’re too lazy to find IO’s press email address and far too clever to buy this fucking lemon.  The demo was pants anyway.

Rockstar clamp down on varmints.

Sunday, August 22nd, 2010
red dead redemption

I'll be your Huckleberry.

In a move that’ll please bounty hunters and outlaws alike, Rockstar have issued an ultimatum to  the cheating scum who are ruining Red Dead: Redemption online.  The cheats have been using hacked weapons and abilities to lord it over good honest folks but now they now have until the 24th of this month to repent for their sins and delete their cheaty save games and log back in to the game.  Failure to do so will lead to a revolver’s worth of ban-bullets at motherfucking high noon for the pesky varmints who refuse to comply. 

Well done, Rockstar.  It’s good to see a dev team taking this kind of thing seriously.  Hopefully EA will learn from your good work in time for FIFA 2011.

The PES team get cocky.

Saturday, August 21st, 2010
I was Director of Cultural Events at the Haile Selassie Pavilion.

Seabass, earlier.

Anyone still remember when the Pro Evo series was good?  It was a while ago now but we here at PEOWW used to love it.  A lot.  Then it  got all rubbishy leaving a Fat Fwank sized opportunity for EA which they took with both hands.

Anyway, Konami have moved the date forward for PES: Whatever. It will now launch just a week after FIFA 2011.  Konami have, rather bullishly, attributed this move the fact that PES is apparently going to be good this year, thanks to the annually-repeated Seabass dogshit of “smarter AI” and “revamped passing” and whatever else, although we’ll be amazed if our first play doesn’t involve us battering the opposing keeper before losing 1-0 thanks to a badly spilled save and a cheeky tap-in [1].

Basically we don’t care but equally we’re getting very bored of EA’s efforts now as well so hopefully Konami can get the series back on track , if only to spark EA out of their current sequence of minimalist yearly (more if you include their national tournament games) updates.

[1] Otherwise known as Seabass’s Law.

Fox gets pissed at Medal of Hono(u)r.

Friday, August 20th, 2010
I was Director of Cultural Events at the Haile Selassie Pavilion.

Fact x Importance.

Purveyors of filthy propaganda, Fox News, are super pissed at EA thanks to Medal of Honor’s multiplayer mode which will literally let you be the Taliban.  The mode, which does sound a tad sketch to be honest, has you shooting US troops which is absolutely not on.  They are still fine with you killing the Chinese and, you know, Mexicans though.

Their extended report feature dragged in the families of dead troops.  Including the mother of one who said “Right now, we’re going into a really, really, bad time in Afghanistan. We’ve just come off of the worst month of casualties in the whole war. This game is going to be released in October, so families that are burying their children are going to be seeing this… It’s disrespectful.”

EA have yet to say if the mode will involve any shooting or if it’s just a tedious ten-year campaign of putting bombs down and running away.  Either way we’re not arsed.  Medal of Honor is going to be completely overshadowed by Tom Clancy’s next Mexican Ninja sim anyway, and Fox have probably just increased pre-orders of MoH by 3000%.

Realtime Worlds pay price for APB.

Thursday, August 19th, 2010
I was Director of Cultural Events at the Haile Selassie Pavilion.

The bad news is I don't give a fuck.

In a fate that mirrors that of the Diff’rent Strokes cast, it seems that everyone who had any part in the cult classic sandboxer Crackdown is now cursed.  The much-loved game was developed by Realtime Worlds who then split.  Part of the team formed Ruffian Games who were responsible for the incredibly blaverage Crackdown 2.

The rest of Realtime Worlds went on to finish APB, a hideously blaverage cops and robbers MMO title that spent over five years in development.  Bad reviews and little interest from PC gamers has meant that Realtime Worlds are paying the price with several redundancies announced last week and the studio dropping into administration this week.

A skeleton staff of fifty will continue to maintain APB but the future is looking bleak for the Scottish development team.

Tony Hawk games refuse to go away.

Wednesday, August 18th, 2010
I was Director of Cultural Events at the Haile Selassie Pavilion.

Tony Hawk about to do something "gnarly."

So when did you fall out of love with the Tony Hawk games?  For PEOWW the malaise started with the good-but-tiresome THPS4, but it wasn’t until the fratboy Bam Margera love-in of Tony Hawk: Underground that we began to actively despise the series.

We quite liked the back-to-basics approach of American Wasteland though but were beaten into submission by the joylessly tough Project 8.  As for Proving Grounds and Ride well no, neither did we.  After SKATE, the Tony Hawk games are an annoying irrelevance at best.

Well just like Gazza, it refuses to die and Tony Hawk: Shred is next up.  In a move that rips off their own excellent American Sk8land on the DS, the new game will be cell-shaded and aimed straight at da kidz.  On the plus side that might mean that they’ll tone down ’sick’ mode as that’s been unbelievably harsh recently.  Expect the plot to involve raising cash by generating “sick footie” or some nonsense. 

Tony Hawk: Shred is expected to land Q4, 2010.

Duke Nukem Forever rumours surface.

Sunday, August 15th, 2010
I was Director of Cultural Events at the Haile Selassie Pavilion.

A-number 1.

If there’s one thing that PEOWW is bored of, it’s the Duke Nukem Forever saga.  The first game was great at the time – the XBLA version revealed some high-strength rose-tint on our spectacles though – and yeah, maybe in 1999 we might have given a fuck about the proposed sequel.

After a decade’s worth of vapourware nonsense, 3D Realms mercifully shuffled off of this mortal coil.  Probably due to them taking ten years to make a fucking FPS.

Anyway, Gearbox (the team behind the relentless raping of Borderlands) have apparently taken on the project.  Details are sketchy right now but expect DNF to hit the shelves some time around April 20IDONTGIVEAFUCKANYMORE.

More fucking Borderlands DLC.

Friday, August 13th, 2010
Rise of the fucking Robots.

This is what happened last time people made robot ninjas.

As with so many relationships, our one with Borderlands started out as true love, went a tad rocky and then turned into complete and utter hatred..

Even a sincere attempt at reconciliation left us irritated and bored and we’d hoped that Borderlands would do the honourable thing and fuck right off into fucking obscurity.

Well, no such fucking luck as Gearbox have announced a new DLC package to hit the Marketplace in September.  Titled ‘Claptrap’s New Robot Revolution‘ and adding a new choresome level cap (71) and no doubt another hundred or so tedious fetch quests, our expectation levels for this are even lower than what we’d have for Pirates Vs Ninjas: Dodgeball 2.

We just hope it doesn’t have achievements attached as we long since lashed our copies of B’lands. Anyway, it’ll be £6.80 (800M$P) and it won’t be any fun.  Expect a review on the site within a week of it landing.  Possibly.

Bioshock Infinite announced.

Thursday, August 12th, 2010
test

Not Carl Weathers.

Irrational Games, the chaps behind Bioshock but not the gashier sequel, have announced their latest project.  Bioshock Infinite finally takes the series outside of the damp corridors and into a whole new setting.  Namely the sky-city of Columbia.

Aside from the usual indoors action, you can also take to the skies which makes this a far more attractive proposition than the original two games.  Especially when you gush your pants over screenshots like THIS.

Anyway, if you want more info then head over to the official web page and swoon over more screenies. Consider us semi-excited by this one.