James Bond 007 (Nintendo - 1997)
Now this might have been made just to cash in on the success of Goldeneye or it might just be that Nintendo wanted to milk the Bond licence for all its worth, its not to clear but despite all that what it is today is JAZC or ‘just another Zelda clone’ The plot is laughable and the gameplay as shallow as you’d expect from a licensed game with a complete lack of Bond style thrills and spills and an overabundance of talking to boring characters to find a tiny clue about how to proceed while performing tedious fetch and carry missions interspersed with combat so bad you wouldn’t even see it in a Godfrey Ho movie.
Just to give you an idea of how bad things are, here’s how the first stage plays: talk to fisherman who needs a hammer to fix a bridge so you can cross, talk to every identical looking character around until you find the one guy who can tell you where the secret passage is to get to the safe which you can open by finding a key which can… and so on and so on. The combat that breaks up all this coffee housing consists of holding the block button until the enemy attacks and is blocked then tapping punch before blocking the next attack and so on and so on until enemy one of three on this screen is defeated.
Now in playing all these Bond games I’ve had to endure some dross like View to a Kill’s rubber cars or Licence to kill’s insane on foot controls but this game is by far the most boring, flawed and downright shitty game in the series ever made.
Authenticity: 1
Gameplay: 1
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